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Garden story game review
Garden story game review













garden story game review

The Dungeon puzzles you'll need to solve to proceed are so easy that they just feel like a waste of time. The Dungeon Bosses are the best part of the entire game but when compared to other games they are just decent. Even the possibility to customize towns, although really cute, is super limited both in terms of how small the areas you can customize are and the underwhelming amount of utilities you can craft.

#Garden story game review full#

There are some small good ideas here and there like the Shield, to defend yourself from projectile attacks, but only two enemies in the entire game use projectile attacks and they are so slow a simple roll is sufficient to evade, so why does the shield even exists? Just like all the different potions: why do they exist when the game is so easy that you can get by without ever needing anything other than the starting potion? Why giving the player the possibility to use the fishing rod to fish items out of the ocean, which at first seems so cool, when in actuality you mostly find items you can easily find on land? The game is full of mechanics that showcase how it wanted to be complex and rich when in reality the content it offers is so so scarce. The whole thing feels clunky, the Combat just doesn't cut it. All of this is aggravated by how slow the player character is, both in their movement speed and the time they take to switch weapons. They're boring and after you've dealt enough damage they get smaller, so small that their hitbox becomes frustratingly hard to reach. The worst part is that this could be somewhat acceptable if this one enemy type was really fun to fight, but they aren't. It doesn't make sense for the game to have so many weapon types with different stats when you have basically just a couple of enemy types, and the starting weapon does the job just fine. The game takes the same enemy you fought to exhaustion, gives them a minuscule cosmetic change and an extra step to defeat them and thinks it can get away with it. a hat that you need to remove from their head. You fight three types of enemy in the starting area and can't wait to see what other types of enemies await you in the other areas, only to find out that it's the exact same enemies you already faced, only with a different color or. Garden Story is so simple and barebones that it feels like the alpha version of a game that is still in development. And you realize that this "simple tutorial" was really long, and actually was the whole game. Seeing all of this promising stuff, how many variables and mechanics are present, you can't wait to see what the game truly has to offer, after this simple tutorial is over. You see how many different types of weapons there are, each with their different attack types and stats, all the different stat buffs you can obtain through character customization or potions, all of the numerous materials and seeds you can gather. As you are introduced to the numerous charming characters full of life and personality (the dialogue writing is really good), you start to learn the basics of gameplay. You see how many different types of weapons there are, Garden Story starts with the most promising of beginnings: the world is endearing and full of tender whimsy, yet alluding to a deeper, more mature epic hiding beneath.

garden story game review garden story game review

Garden Story starts with the most promising of beginnings: the world is endearing and full of tender whimsy, yet alluding to a deeper, more mature epic hiding beneath.















Garden story game review